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Boston Children's Hospital · 2012 — 2014

An Interactive World for Young Patients

A permanent installation — still running today — that turned a hospital wall into a living, playful world of interactive animated characters across immersive scenes, designed to calm and delight children during difficult visits.

Client
Boston Children's Hospital
Role
Design & Animation (Graduate Research)
Year
2012 — 2014
Disciplines
Experiential, Interactive, Motion, Illustration, Character Design
An Interactive World for Young Patients

The Challenge

A children’s hospital is an anxious place. The brief was to transform a passive corridor into an experience that gave young patients a moment of wonder and a sense of control — at architectural scale, and durable enough to live for years.

The Approach

Over two years I contributed to the design and animation of a cast of 100+ characters and the scenes they inhabit, tuning motion and interaction so the wall responded to children in real time. The result is empathetic design at its most literal: art direction in service of comfort.

Bringing It to Life

Design was only half of it. I worked closely with engineers and the technical team to bring the digital assets to life — animating the characters and scenes, then building them into a real-time interactive system in Unity, driven by a Microsoft Kinect sensor that let the wall see and respond to children as they moved. Turning static illustration into a living, motion-triggered environment meant designing every asset for interaction from the very start.

Motion & VideoThe Wall in Action

Interactive Media Wall — Overview
Beach Scene
Beach Scene — Interaction Test
Grass Scene
Grass Scene — Interaction Test
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